These are some experiments from a technique developed by bileam tschepe and explained in his tutorial Pseudo Voronoi. His trick comes from a nice combination between edge, slope and blur in a feedback loop. The evolution of the patterns reminds me of patterns achieved with the Physarum simulation.
I used some raymarching to render the texture in a 3D space, using the technique luminescence as a height map for displacing a plane in the space.
![](https://ciphrd.com/wp-content/uploads/2020/07/Exploration-2-22-1024x1024.jpg)
![](https://ciphrd.com/wp-content/uploads/2020/07/Exploration-0-22-1024x1024.jpg)