Drawing with Physarum

In my exploration of the Physarum simulation, I had the idea to force some data into the trail map. By doing so, it encourages the particles to follow a certain path. The trail insertion can be dynamic since the trail map decays over time, thus introducing the possibility to draw in real time. This idea will be described in a future article.

Feeding faces into the trail map, rendered using raymarching
Feeding text into the trail map
Webcam feed

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